Thursday 26 January 2012

Week 13 Reading - Ed Brying, Game Level Design - Building a Simple Level

The basic elements of a level are:
- Concept
- Enviroment
- Beginning
- Goal
- Challenge
- Reward
- Way of handling failure
 Complexity is this layered.

Story: Is not a fundamental element of a game - can enchance a level and give the players useful information many gamers do not have many form of narrative elements e.g. chess, tetris, minecraft.

Putting it all together: A simple level to demonstrate how all elements work together and are used.
Concept: Each level the player is perceived a challenge to overcome (A basic story is present in the game).
Enviroment: 3D Gameplay 3rd person, beautiful relative graphics.
Goal: Consistent - Progression being its own reward.

"Simple is a more developed complex"