Sunday 9 October 2011

Newman - Paidea vs Ludus

Paidea – effectively, “play” for pleasure:

When I was asked to think about the types of games that include the concept of what Newman defines as 'Paidea' I initially thought to myself, arguably most games are played for pleasure. With some thought into the types of games that would spacifically only be played for pleasure and that's it I thought about games such as flight simulators, or any other kind of simulation based game e.g. The Sims, Sims City even some Online Role Playing Games are played purely for pleasure. This is mainly because these games hold an unclear win state meaning the player doesn't play for any other reason other than to relax or for pleasure (Paidea).
Ludus – more constrained by rules, with a clear outcome (winning):

Games like Starcraft II, Starcraft: Brood War, Warcraft 3 are all definied as an eSports game hold the idea of Ludus. They all are constrained by rules within the game itself and the clear outcome is to win. These are all very logical mathmatic based RTS games which only really hold arguably only a small set of emotional responses that are limited by the face of competitive play.

Agon - Competition:

  • Destruction Derby 2, Hogs of War, Tekken 3,

Alea - Chance/randomness:

  • Hexic, Bejewelled, Uno, Columns, Tetris, Poker

Ilinx - Movement:

  • Geometry Wars, Trials HD, Rag Doll Kung Fu, Little Big Planet, Ecco the Dolphin, Wipeout 2097, Marble Madness, 1942,

Mimicry - Simulation, make believe, role-play:

  • Ace Combat, Shenmue, The Elder Scrolls IV: Oblivion, SSX, Transworld Snowboarding, PGR3, Forza,

Combinations:
            -          Wik Fable of Souls: Ilinx, Agon
-                     Bust a Move: Agon, Alea
-                     Pong (1972): Agon, Ilinx
-                     Micro Machines: Agon, Ilinx
-                     Skate: Mimicry, Ilin