What are these experiences and how can they categorised?
Does this accord with your own experiences of Gameplay?
Why We Play Games - Four keys to More Emotion without Story, by Nicole Lazzaro
The Player Experience:
Emotion
- Anger
- Excitement
- Sadness
- What makes failing 80% of the time fun?
- Do people play to feel emotions as well as a challenge?
- "People play games to create moment-to-moment experiences".
- Game challenge
- Seeking relief from every-day worries
"The day joy of figuring it out".
Storyline - Triggering emotions?
Graphics? - Fun - Value Proposition?
1. What players like most about playing?
Hard Fun:
- Emotions from meaningful challenges, strategies and puzzles.
- Creates emotion by structuring experience towards the pursuit of a goal.
Easy Fun:
- Grab attention with ambiguity, incompleteness and detail.
- Maintain focus with player a sense of attention rather than a winning condition.
Altered States:
- Generate emotion with perception, thought behaviour and other people.
- "This is why I play games because to me it feels like a sense of escapism/temporary therapy".
The People Factor:
- Create opportunities for player competition, co-operation, performance and spectate.