Work produced early this year or later last year in Adobe Illustrator CS5. Things are starting to look a lot creepier in the world of Pick Up The Stick.
For the theme of the latest Artwork I have attempted to differentiate the scenic assets within zones yet at the same time still remain some stylistic relation within each of the zones. I sometimes find difficult to get the balance between consistency and a repetitive looking game right. When I design something I always try to make sure it links somewhat into the rest of the game.
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You can also play the latest version of the game here: http://www.waterfrontgames.com/
Hidden information - Fog of War |
"These trees look a tad more 'dead' than before". |
"Inside the cave"... |
"A convayer belt in a cave, surely not?" |